To be specific, I always get this pair of errors:
Error Accessed None 'CallFunc_GetController_ReturnValue' from node Set MostRecentBomb in blueprint Player_Pawn
Error Accessed None 'CallFunc_CastToPlayerController_ReturnValue' from node Set MostRecentBomb in blueprint Player_Pawn
I’m at my wits end trying to fix these, and have gotten them in multiple parts of my project. It’s always the same error except with a different node name. They only appear when either there is another player or I spawn and possess a new pawn. And here’s the kicker: Everything works perfectly fine. If I stick a print node for the controller name right before or after the spawn, it even prints the name. I’ll post the blueprints I was fiddling with trying to fix the problem, but if anyone knows why this is happening it would be awesome to share.