Summary
Cancelling a session launch in the middle of launching takes longer to cancel than closing entire UEFN editor and reopening it. Often it will even lock up the entire UEFN, forcing you to close it anyways.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
UI/Tools
Steps to Reproduce
Launch a session, and then cancel it before fortnite client opens
Expected Result
The session should immediately cancel when cancel is pressed, allowing operations and control to be returned to the user. Any additional processing should happen in the background.
Observed Result
Entire UEFN gets locked up.
Platform(s)
PC