Hi all, is it possible to make a PMC use a material that writes to a RVT? I’ve made an actor that creates a (flat) procedural mesh based on a closed loop spline but I can’t seem to get it to write to the RVT i’m using for the landscape material.
If I simply drag in a plane and set the RVT and material it works, but not for the mesh created by the PMC. It does show the material on the mesh, but not on the landscape underneath.
I’m trying to create an actor that will enable the player to create crop fields based on a spline so that it might form a more natural border with the mountain edges. Now for the base I’d like to alter the landscape material to get a tiled-soil texture confined to the space within the spline. So far I figured using a PMC to construct a mesh to write to the landscape RVT with would work best, but I haven’t been able to get it working. Any other suggestions as to how to achieve this are also very welcome.
Thanks in advance for any tips or insights you might have for me.