Hello, I’m fairly new to using Blueprints, but I’m finding that it is an incredible tool. Especially for more artist friendly folks like myself. In an effort to learn, I built a functional door in the Level Blueprint, using a level sequence animation to drive the door movement, once triggered by the player. The next step was to turn this door into something I could instance throughout my level, such as a BP_Actor that can be used over and over.
Researching this topic has lead me to numerous good threads on playing a sequence, or using the Animation Timeline to drive the door motion, but nothing on getting internal objects to use sequencer to then drive a doors motion. Is this possible? Sequencer is far more intuitive to use and animate with than the Animation Timeline Node inside the Actor Blueprint.
When selecting objects to convert to a BP_Actor, it renames and re-assigns the objects in question, effectively removing them from the level and making them a part of the BP script. Do I have that right? This nullifies the animation from Sequencer, requiring you to either keep the doors separate, replicating doors every time in you want to use one inside Level Blueprint, or re-animating using the system inside the Actor Blueprint. Is there no way to combine them?
I’m still a complete noob. Just trying to understand how UE4 thinks about things. I appreciate any help you guys can offer.