Can you use post process materials with Path Tracing?

I have recently created some post process materials and would love to know if they are supported with Path Tracing. When creating a post process material you can use the Scene Texture node and get the: PostProcessInputs.

Unfortunately my graphics card is slightly old and I am not aware if I am able to use the path tracing to it’s full potential. So, therefore my question is; can you use post process materials with Path Tracing? Does it render properly?

Here is a snippet of the material:

I think so, but why don’t you just try it?

Don’t I need a graphics card that supports Ray Tracing for it to work properly? I don’t think I have the proper graphics card support, and would probably need someone else’s support to figure it out. :confused:

Works in the editor for me with path tracing:

and with MRQ too:

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Thank you so incredibly much for helping out! :pray:

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