How can i crate a navigation geometry?
Are you talking about a Navmesh? like in UDK?
yes, like navmesh on content exaples
(sorry for my bad english, i’m italian)
yes, like navmesh on content exaples (sorry for my bad english, i’m italian)
Hello,
There is a content example showing navigation mesh usage. You can find documentation about that here: Content Examples Sample Project for Unreal Engine | Unreal Engine 5.1 Documentation
Hopefully this helps!
thank you very much