While using the Rift, all previous mouse movement is directed to head motion. The mouse still has some control, but only left and right. Is that level of control separate from the head tracking? What if I want to attach an object (a gun for example) to the player, but still allow the mouse to move up/down, left/right for the gun, but not track it to the head? That way a player can independently point an object at some location with the mouse or analog, but not attached to the head?
Currently, all I can do with the mouse is spin my character around, it can’t do anything else. When I’d actually like full mouse control (up and down motion as well) in addition to the head tracking.