Can you somehow trace the material under a foliage?

I don’t know how to formulate this, but I want to get the material under a foliage, and I use the foliage brush so I’m not sure how you could do that in BP, but I was wondering if you could get any kind of parameters from another material trough the material?

I believe the Kite demo that Epic showed at GDC does this to populate the entire level procedurally with foliage.It should be released soon, according to the people I spoke to there. Keep on the lookout for it.

cool. But is it instanced so I could have rather large scenes?

You should be able to do this by simply ignoring the foliage in your trace. You can either do this by adding your foilage to Actors to Ignore in many of the traces, or use trace channels and make sure your foliage isn’t included in the channels you are tracing.

oh my question is a bit unclear, I was asking if you could trace the material the foliage was on, from the foliage material.