(Not sure if to put this in Rendering or C++ Programming…)
So basically, is it possible to open multiple windows that different things get rendered in? Say I could open a window to render one camera view and another for another camera view and a third for just GUI elements?
Secondly, is it possible to integrate this with Windows? So I’d have e.g. a normal Windows Forms application with an area where i’d want UE4 to render, and then interact with the rendering through buttons in the Windows Forms window… (that is, the Windows Forms application is the final executable, not part of the editor component)
I’d love to know this as well. I’m currently trying to render two different views in a splitscreen fashion on a single client, one view controllable by the player, and the other a top-down view of the entire map.