I have a lot of assets in the scene that I would like to set to use Volumetric lightmaps, despite being static objects. Instead of setting it per asset in the detail panel, how do I change the default to be volumetric?
Based on the settings available, the default setting is “Default” so that means it has to be set somewhere, but I can’t find where. Anyone have any idea?
Edit: Or if anyone knows how to set this inside a blueprint, that also would greatly help. There seems to only be a “get” option, no “set”.
Thanks!