Can you run 2 dedicated servers in PIE?

Im trying to test some matchmaking logic and I want to run 2 dedicated servers in PIE. 1 server running the open world game mode, and another server running a specific activity game mode. So the player in open world can queue, then be sent the IP of the other dedicated server running to join. So is it possible to do this testing in PIE? Or am I forced to test in builds (crippling slow)?

Technically editor running your project is your game just with editor, you can launch dedicated server out of it by runing editor in specific command line

UE4Editor.exe ProjectName MapName -server -game -log

Thanks for the help, but I’m struggling to figure out how to execute that command. I tried entering that command while running and not running in the editor. Its always an unrecognized command. Ive tried dif variations like using quotes or changing syntax. Does this only worked on cooked projects? I already know how to start a server from command line, but I want to do this without having to build or cook. Just like pressing the player button with “Run Dedicated Server” check, but with 2 servers