Can you please an an option in the editor to pack shipping builds with ENABLE_DRAW_DEBUG true?

DrawDebugHelpers.h has a line:
#define ENABLE_DRAW_DEBUG !(UE_BUILD_SHIPPING || UE_BUILD_TEST)
And I can’t edit it unless I download the source and recompile it myself.
I need these debugging features for my plugin, I’ve posted about it here:
https://forums.unrealengine.com/development-discussion/engine-source-github/1418982-is-there-a-way-to-enable-development-build-features-in-a-shipping-build

They won’t change it.
I have to keep a private repo of engine source just to make public a few private functions in AnimStateMachine classes.

(which allows me to change animation states through C++ UActorComponents directly instead of using the anim editor to add dummy variables because to me doing that is counter-productive workflow but animBP guy insist nobody but him should be able to use those internal functions).