My game is a puzzle game with only one map and I’d like for friends to be able to join at any time in the main menu as a lobby.
However in order for sessions to work it seems after hosting with CreateSession() you need to load a map with ?listen parameter.
I don’t like having the game load the default map when you start it then immediately have to reload the same map to allow players to join.
Is there any way to make the default map a listen server or can you have players join a lobby without traveling to a new map?