Can you make a QuickTime movie file converted into a Media Texture the material of a particle system?


For experimental purposes, I imported a QuickTime movie file, then converted it into a Media Texture. I then took this texture and used it in a material. I then tried to use this material in my particle editor. It didn’t work out, and my fiddling with it hasn’t turned up any results. Is there any way to get this to work properly in Cascade?

Thank you in advance for any help offered.