Has anyone had success in making a plane always FACE the camera via it’s material?
There are a few proposed solutions online and a Sprite node that are very useful, but do NOT do what I want.
The Sprite node (any many solutions online that I tried) ORIENTATE the rotation of the object to match the camera, making it “parallel” to the camera at all times:
I want to rotate the object to actually FACE, the camera.
Image Reference:
Why am I trying to do this?
I am trying to place a card (Plane) in a scene that aways faces the camera.
Most code online (and the Sprite node) rotate the object to the “opposite facing” of the camera, making it parallel, which is not what I want to do. It causes this problem as the Plane gets towards the edge of the screen:
I tried combining them both but seeing as the world offset is based on vectors instead of quaternions I seem to be getting some flipping of the coordinates at times. Perhaps a more math savy person could help make it more stable.