I am making a game and have a enemy robot that is physics based and hovers. I have a behavior tree for it that works for everything but the movement. When I go into the debug view I can see that the controller is moving without the pawn. Is there anyway to get the physics based pawn to work with the MoveTo function? I saw while I was digging a function called find path to location synchronously but the ai move to using this still left the pawn and only moved the object.