What I meaning to say is there any way to have multiple material paint layers that can have their height/displacement maps that also have their own Albedo, Normals ect ? So I can paint with the Heightmap as well as the other maps?
Also I remember a few version’s ago in unreal, there was an easier way to set up the paint layers (with just dragging materials into paint layers and paint instantly). Now I have to do set up a bunch of layers in the landscape blueprint to set up each type of texture map and takes awhile to set up. Is there an easier way to set up the material paint layers?