Can you help me get rid of these bricks?

Hello. I made a material to draw a black line around the meshes on the screen, and it works properly with D3D Shader Model 6, but on Android ES 3_1, it shows the bricks like in the picture. Can you help me get rid of these bricks?




These bricks probably appear because the android device doesn’t support the post process shader you’ve created. You will most likely have to resort to another solution for your game.

Thank you for your interest. So is there no way for the android device to support the post process shader I created?

Maybe some, but I am not sure if you have access to all features.

What do you mean by all features? How can I get there?

The nodes you can use in the Material Editor is not all available on Android, iOS and other platforms due to shader language constraints. Meanwhile Windows use HLSL and it’s rendering profile, mobile tend to use OpenGL or Metal which doesn’t support all of the features and nodes from the material editor. Same thing goes with buffers and I think this is the reason for why the material doesn’t work for you.