Can you have emissive light from skeletal mesh

Jacky would be correct with the lightmass one. This would require light to be built which doesn’t make sense for skeletal meshes.

If you’re using LPV this shouldn’t be hard to do since the Material is where the dynamic emissive property will be set to true. The only stipulation here is that your level requires you to have a Directional Light that has the flag “Dynamic Indirect Lighting” checked.

LPV currently does not support Point or Spot lights.