thanks, I suppose I made a mistake in explaining one thing.
Instead of a duplicated plane with a world position, say I have a sphere and I have this sphere placed onto this plane, I would like the sphere to catch the underlying planes exact texture during movement only projected onto it. I suppose local position in the material wont work here becuase they are two different UVd objects.
The way I’m doing this at the moment is that I have my plane which is the floor and I have a checkered texture on this as a normal UV, I import the plane into the scene and place it someplace in the scene randomly. when I put the sphere on it and I assign a world position checkered texture projected, it doesn’t sit right on the sphere because its a world position texture, it comes all skewed and tiled the wrong way. So i am manually panning and eyeballing it on the sphere to match between it and the plane.
I was wondering if there is an automatic way to tell the material that take X location of the plane and start projecting from there?
I am guessing there is no magic way around this…