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Can you expose override lightmap resolution for static meshes to blueprints?
Development
Rendering
Static-Mesh
,
construction-script
,
unreal-engine
,
question
,
Lightmap
,
Blueprint
,
FeatureRequest
anonymous_user_4ae9cf4a
(anonymous_user_4ae9cf4a)
January 18, 2019, 1:29pm
7
Any one knows how to do it from C++ at least?
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