Can you create a blueprint Actor Component based off of a child of UActorComponent C++ class?

Hey Gang,

I’m refactoring some of my code into individual components and I’m running into an issue where I can’t create a blueprint class off of my own C++ Child of Actor Component (Not the actual UActorComponent, but the UMyCustomComponentExample : public UActorComponent).

I would like to be able to use blueprint features in my individual components. Is this simply not possible or is there a workaround here? Thank you!

Missing specifier in the UCLASS macro? ‘Blueprintable’ might be what you need here.

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That did it. Thank you!

UPDATE FOR THOSE IN THE FUTURE:

As of UE 5.0.1, Timelines don’t work on Actor Components and making them blueprintable doesn’t really play nice with how UE5 is setup. Oh well, unlucky.

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