I want to combine two particle system into one. How do I go about this?
Right click on your emitter > Emitter > Export Emitter. Then select the other particle system in the content browser and hit Ctrl+V to paste the emitter.
Thank you, it worked for me. I actually tried export before but it seemed like nothing happened. When I moved to next particle system it didn’t give me import/paste option either so I assumed export is broken. Would you guys do copy/paste or export/import to be consistent to other software? With current workflow not many people will know what to do without being told.
Actually what Jacky said is now outdated.
Propper way of doing it:
- Select the particle system in the browser you want to copy to.
- go to the particle editor that contains the particle you want to copy from.
- select “export emitter”
- The particle effect is now copied to the particle system you had selected in the browser.
It wasn’t wrong but apparently it is outdated now. Thanks for pointing out!
Thank you. I did succeed with the way old answer a month ago. Then it somehow stopped working recently and was thinking about posting a question again. Thank you very much for answering my question even before I asked:)
I guess it was outdated, sorry about that.
No problem
(Also, it seems that since I edited my answer, the “This is the answer” thingy is removed… could you click that again please? puppy eyes)
There is a better solution for Cascade Emitter Exporting requested and in the pipeline. Please bear with us while we continue to improve Cascade.
Alternately, the standard approach for exporting emitters would be to open your effect in Cascade, then find the effect you wish to export your emitter to in the Content Browser and select it in the Content Browser.
Return to your the emitter you wish to export in Cascade and rClick>Export
This will export the selected emitter to the effect you selected in the Content Browser.
A few things to keep in mind.
1> All of your LOD settings will be exported
2> All of your required module settings will be exported
Be careful if you are exporting to a brand new effect with no LOD settings, as you may effectively add global particleSystem settings this way.
Hope that helps you,
No worries, there are typically multiple ways to go about doing things in Unreal.
What do you mean by:
“Be careful if you are exporting to a brand new effect with no LOD settings, as you may effectively add global particleSystem settings this way.”
Like the LOD settings from this particle will be used across ALL particles in your game?
all of the LOD, Bounds etc. properties are done on a per Particle system basis. If you create a new particle system with 0 LODs, and import a particle system with 3 LODs into it, you are also bringing those LOD settings. Which may or may not be desirable. Just need to be aware this is happening.
As of UE4.12, be sure to select the receiving system in the Content Browser and not anywhere else. Then right click on the emitter to be copied and select export.
thats always been the case, since udk actually O_o
Worked fine! Thanks!