Can you check for collision within custom shape?

I’ve created custom meshes and physics collision for certain actors and would like to do a quick test for collision on spawn based on an area specified with points.

At the time of spawn the actor does not have collision and is added after it’s spawned, so I would like to manually test to see if it’s being spawned inside something. Is there a way to supply points or a shape and check if it’s colliding with anything in the world?

Hello! There are several ways: