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Can you change Niagara static mesh from user exposed variable

how can you change the Niagara static mesh in the mesh array of the mesh renderer from a user exposed variable?
the goal is to have one niagara system used multiple times in the level map with different meshes set from the level editor.

Definitely, gimme a few mins… ah… it’s a bit tricky, eh?..

I saw this, but haven’t had a chance to try it yet ( kinda doesn’t make sense ):

https://answers.unrealengine.com/questions/1004118/setting-a-niagara-static-mesh-parameter-in-bluepri-1.html

thanks for thinking about it @ClockworkOcean
I’ve looked at a couple of these techniques but they all seemed about changing s static mesh that is used to emit particles from.
I am interested in changing the static mesh in the mesh renderer.
of course you can create a user variable of the type static mesh, but the mesh renderer has an array that holds static meshes but doesn’t accept the static mesh user variable.

I hear you. It doesn’t work, eh?..

It looks like you’ll just need a lot of emitters :clown_face:

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