Can you automatically assign materials to geometry on import?

I’m not 100% sure that this works the same in 3DS Max (I use Maya), but I think it should. If you assign materials to the mesh(es) that you export to FBX, with the same names as the materials in your Unreal Scene, UE will use those materials automatically. For instance if you have a material called M_Glossyred in your UE project, and set the material on your mesh to M_Glossyred before exporting the FBX, UE should assign the correct material automatically. I don’t remember if you need to uncheck the “import materials” box in the import settings or not, but that should be easy enough to try out =)

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