Can you access GameplayEffect Tags from the GameplayEffectExecution Class?


I’m currently looking at slightly editing the Gameplay Abilities System demonstrated in the Action RPG project. I was looking at having a resistance system where the damage execution checks the targets resistance to a certain type and modifies the damage if the effect is of that type. I was hoping to do this through a tag on the ability or effect itself but I’m unsure on how to access these tags from the damage execution class. Is this a possibility or should I go about it in another way?

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