Can we PreStream textures on StaticMesh assets?

Hi All

I’m using the asset loader to load static mesh assets from disk during run time. These are stored in an array just before being loaded into the level.

I’m finding that even though the mesh has already been loaded, and presumably is in memory, the textures still sometimes pop when the static mesh is loaded into the level- depending on the size/detail of the asset.

Is there any way to PreStream textures on a static mesh?

Thanks!

I think StaticMesh->InitResources() does the trick.