Can Unreal Engine utilize a render farm?
I have a chance to purchase 20 2.8Ghz blade servers, and if I can utilize them with Maya and Unreal Engine, it would be worth it to me.
i.e. Can I set UE4.7 to utilize all the processing power of 20 servers to reduce the time it takes to compile and build a large game project? How are the big companies like Epic and Eidos Interactive utilizing Unreal Engine to get the best render times?