Can UE5 run on the new Macbook Pro M3?

I can’t run UE5.3.2 on my MacBook Pro 2023(M3 Max),I want to know can UE5 run on the new MacBook Pro?Has UE5 not yet provided support? Or did I not install the required plugins?
I have tried uninstalling and reinstalling, as well as 5.3.2 and 5.1.1, but neither of them works on my Mac.
When I try to start UE5, its icon jumps a few times on the Dock and then disappears. At this point, I can try to start UE5 again, but when I try to remove it or add plugins, I am prompted to close UE’s project, perhaps it is still considered running in the background.

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Greetings @PrimeZ430

Welcome to the Unreal Engine Forums! The M3 Max should run UE5 just fine to my knowledge. The way you mentioned that it’s crashing sounds like there’s corrupt files with something. Have you tested other UE versions to see if that occurs with them as well? If not try a different version as a first step and see what occurs with it. I’ll monitor the thread as to ensure we find a solution to this for you. It may be a bit of ‘process of elimination’ as we go through and test different areas. Thanks!

Thanks for your reply
I have tried versions 5.3.2, 5.2.1, and 5.1.1, but none of them ran successfully on my computer. After multiple attempts, I restored my Macbook pro to its factory settings and tried to install the three versions of UE5 again, but still couldn’t run successfully

By the way, when I installed EPIC, I saw a notification:
To open"App" you need to install Rosetta. Do youwant to installit now?
Rosetta enables Intel-based features to run on Apple Silicon MacsReopening applications after installation is required to start usingRosetta.

I have installed Rosetta, does this mean that EPIC is a translated version used on my computer? Is this the reason why I cannot run UE5?

I’m fairly sure Unreal Engine is native Apple Silicon.(Post 5.2) But, the Epic Games Launcher is still Intel only, I believe. So, while it will use Rosetta for the launcher, UE should still be fine and unmodified on your computer.

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Thanks again for your reply.
I already know that Epic Games Launcher is an intel program and will not affect UE5.2, which is a native application of Apple chips.
But no matter what I try, UE5 never runs successfully on my computer,if you can confirm that UE5 can run normally on the M3 chip Macbook Pro, I will go to the local Apple store for help.

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You’re welcome! Here’s a list of the requirements for UE 5 on the Mac: Hardware and Software Specifications for Unreal Engine | Unreal Engine 5.0 Documentation

Assuming your hardware is meeting all of those it should run fine and is likely an issue with the OS or some type of software/setting.

Hi @PrimeZ430 ,
Have you found a solution with the Apple Store (or something else) ?
It seems I have a similar issue, my installation runs but crashes when I attempt to create an empty VR project through Unreal Engine …
I also have a M3 pro

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I didn’t find a way to successfully run unreal5 on my macbook pro with m3 max chip, and I had to give up using UE5 on it,can your m3 chip macbook run normal ue5 projects? Or does it only crash when creating a vr project?

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The requirements on that page for MacOS list an Intel chip

Hi, wanting to know if you can run UE5 on your M3 Max chip yet? I’m getting the same model shortly. Thanks

yes, but I couldn’t get Nanite Displacement to run.

@FrostyJas I am having the same problem with my MacBook Pro m3 max chip. I can’t get UE to open no matter what version I try. It does the same thing for the new 5.4 release. Please help.

Greetings @drphealthmd

Welcome to the Unreal Engine Community Forum! I see that you’re having the same problem as above. Are you able to run older versions of UE and just not UE5? Or is it regardless of version?

FYI My M3 Max chip is working fine so far. I am having issues with the new UE5.4 vs the car config sample pack, but thinking this is the new update, not the chip

Yes I have. I am having all of the problems above. It seems to be a problem across many forums and I haven’t seen an answer yet. Everyone just quits out of frustration.

Yeah, it can, I have MacBook Pro 14 with M3 Pro chip and every version later than 5.2 worked fine and native from Epic Games Launcher, even 5.4 works fine too

I’m glad it’s working for you all. Can someone please help me or direct me to someone who can?

This is what it looks like when I try to open from launcher. I have tried multiple versions and I get the same result

Hey, I have same M3 chip and all is working, suggest you to download XCODE first from app store, after download source code from epic github and build UE by yourself and it will not be any problem

@davaidev @FrostyJas I did what you said and used GitHub and ran into these problems:

Logging Error: Failed to initialize logging system. Log messages may be missing. If this issue persists, try setting IDEPreferLogStreaming=YES in the active scheme actions environment variables.
Opening shared memory
Shared memory doesn’t exist, checking legacy lock file
Checking for a ‘/tmp/UnrealTraceServer.pid’ lock file
Forking process
Wait until we know the daemon has started.
Opening shared memory
Starting the store
Reading settings from ‘/Users/dr.p./UnrealEngine/UnrealTrace/Settings.ini’

Unable to open settings file /Users/dr.p./UnrealEngine/UnrealTrace/Settings.ini.

Store settings (/Users/dr.p./UnrealEngine/UnrealTrace/Settings.ini):

  • Store port: 1989
  • Recorder port: 1981
  • Thread count: 0
  • Sponsored mode: 1
  • Directory: ‘/Users/dr.p./UnrealEngine/UnrealTrace/Store/001’
    Watcher enabled on /Users/dr.p./UnrealEngine/UnrealTrace/Store/001
    Signalling parent 23498
    Parent received signal 30
    Daemon signalled successful start
    Forked complete (ret=0)
    [UE] Fatal error: [File:./Runtime/Launch/Private/LaunchEngineLoop.cpp] [Line: 2665] Failed to create Intermediate/ShaderAutogen/ directory
    ‘/Users/dr.pDocuments/GitHub/UnrealEngine/Engine/Intermediate/ShaderAutogen’.
    Make sure Intermediate exists.
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