Even though Motion Blur and TAA are not used in my scene, I can see using the GPU Analayzer or Unreal Insights that some time is spent on the Velocity Pass in the Render Thread (>0.5ms, in a dev build, but still unnecessary).
So far, the only way I found to get this number down was to:
- on every static mesh, disable World Position Offset Writes Velocity (checked by default)
- on every Niagara System renderer, disable the motion vector output (automatic by default)
- just in case disable Output velocities due to vertex deformation in the project settings
Isn’t there a switch or setting to disable globally the velocity pass? If there is such a switch, could it be per scene or something? There is a specefic scene in which I want to use motion blur.
I tried looking at the console commands, forum and documentation, but I didn’t find anything.