Can the Scene capture 2d render motion blur?

How do I go about doing that though? I can’t find much information on UE4’s rendering pipeline let alone what ‘final color (LDR)’ or ‘scene color (HDR)’ even are, or where in the pipeline they are rendered.

I’m using all render targets from my scene capture components in a material which is displayed on a quad mesh and viewed by the actual game camera.

What do I gotta do?