I have a simple 2D blend space (just idle, walk, and run) that I want to use for a few different characters. But those characters all have different idle, walk, and run animations. Instead of just duplicating this blend space a bunch of times and changing the animations, is there a way to change the animations during runtime, like how you can change the animations played in an animation blueprint? The only thing I could find online was someone mentioning an AddSample function, but nothing else.
Thanks in advance!