Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Verse
Summary
After update 31.00, which modified the HUD Message Device by adding the Hide(Agent: agent) function, our old code using .Hide was reported as erroneous on all our published versions (including private versions) of our project, so we can’t launch a session or upgrade the public version of the island to an earlier version to correct the bug.
Steps to Reproduce
-
Publish island before update 31.00 with verse : hud_message_device.Hide function
- Wait for the uptade 31.00
- Launch project from latest sync
- Found verse error upon opening the project : Script error 3502: Referencing an overloaded function without immediately calling it is not yet implemented; Fortnite.com.Devices.hud_message_device.Hide or Fortnite.com.Devices.hud_message_device.Hide
- Fix verse code error
- Build verse code successfully
- Launch session
Expected Result
Launch the session with succes and no verse error
Observed Result
Validation Failed
Verse error even though it was build succesfully :Script error 3502: Referencing an overloaded function without immediately calling it is not yet implemented; Fortnite.com.Devices.hud_message_device.Hide or Fortnite.com.Devices.hud_message_device.Hide
Platform(s)
PC
Additional Notes
Normally we cannot publish an version of the island with an error on the code verse but when we published the version of the island there was no error, it was the update 31.00 that cause the error to appear, so there is an error on the published version of the code verse and we can’t modify this file we can only modify our local file on the revision control
, when we launch the session the uefn detect the error on the published version so it fails the validation