Can someone with Niagara knowledge help break down this text tutorial?

Hello I’ve been looking into getting Niagara collision events to trigger via blueprint like a bind on collision event in BPs, The closest thing I can find after looking for a while is this text tutorial that looks like it can work and open a lot of possibilities but I’m very much a Niagara noob and am having trouble. Like the “Store particle data” I cant find and I’m stuck.

This is the link to the text tutorial and it has pictures too:
https://cultrarius.github.io/UE4ParticleEditorPlugin/tutorial.html

The export to blueprint section.

Thanks in advance for the help :slight_smile:

To be honest, that’s not a good tuut. Have you the ones from this guy?

I saw that one, are those collision events limited to being in Niagara modules? Can I create a custom event inside my regular BP via Niagara system collision? It looks like that can only fire more Niagara logic via Niagara modules/scripts/systems.

As far as I know, you can get the collision info back to the blueprint level using user variables.

I will have to check it out in detail ( but that will be a bit later… :wink: )

Let me know because that’s what I want, inside my Niagara system it already has collision and spawns another system or decal on hit but when I tried to use the bind on collision hit or overlap in BPs it doesn’t work :frowning:

It’s this one

It's exactly what he's talking about. Did you try it?

That was what i was looking for.
Thanks for the help :slight_smile: