Hello I’ve been looking into getting Niagara collision events to trigger via blueprint like a bind on collision event in BPs, The closest thing I can find after looking for a while is this text tutorial that looks like it can work and open a lot of possibilities but I’m very much a Niagara noob and am having trouble. Like the “Store particle data” I cant find and I’m stuck.
I saw that one, are those collision events limited to being in Niagara modules? Can I create a custom event inside my regular BP via Niagara system collision? It looks like that can only fire more Niagara logic via Niagara modules/scripts/systems.
Let me know because that’s what I want, inside my Niagara system it already has collision and spawns another system or decal on hit but when I tried to use the bind on collision hit or overlap in BPs it doesn’t work