I haven’t seemed to find a question exactly like this…
Some particle systems I’ve created as well as some that come in some of the unreal projects disappear when I’m not look directly at the…I was told it was the occlusion bounds?? or something?? I 'd like to understand this further…where it’s located and how it works so I can get these particle systems working properly…its one of the biggest bugs we’re facing as of right now.
If anyone knows a tutorial or is willing to help me understand . PLEASE AND THANK YOU!!!