I have a pair of boots that I want to sit on top of certain pairs of jeans. I have a material variation for when the boots are on that essentially passes the same mesh through but adds a tag that the ClipMorphMesh node is operating on. However my mesh is never altered. No matter where I put the clip volume it seems to never have an effect.
Heres a picture of the boots on the pants
Heres my settings for the clip morph mesh node
There are a bunch of bugs with this plugin but Its really good. This is a huge road block. In the Cyborg demo project this exact set up works properly. I’ve even tested it in 5.4 with my meshes so there has to be something I’m missing.
I think my mesh may be too low poly for this node to work but I cant be sure.