Can someone please help me find a solution to this tiling problem in ue4? [Closed]

I am switching over from unity to unreal, and for the life of me I cannot figure out how to make the tiles on this texture bigger as it just automatically looks weird as this texture is for a dungeon entrance. for the grass, it works. I have searched for hours but to no avail.

this is my only problem at the moment because I am trying to texture everything before I import my character and figure that out. I do also want to point out that I am using simple primitives atm until I get the final models done.

could someone please help?


Can you show a pic of the setting and the material?

As my luck would have it, I figured it out as soon as I posted the question lol.