Hello!
It seems is because LOD
Try this console Variable:
foliage.forceLOD 0
Also if you are using raytrace:
r.Raytracing.Geometry.InstancedStaticMeshes.Culling 0
Then …
But be careful about resources!!
Hello!
It seems is because LOD
Try this console Variable:
foliage.forceLOD 0
Also if you are using raytrace:
r.Raytracing.Geometry.InstancedStaticMeshes.Culling 0
Then …
But be careful about resources!!