Can someone help with an error? Unhandled Exception: 0xc0000006

Unhandled Exception: 0xc0000006
UnrealEditor_Core
UnrealEditor_AssetRegistry
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_AssetRegistry
UnrealEditor_AssetRegistry
UnrealEditor_AssetRegistry
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
kernel32
ntdll

this is the stack trace it gives and it crashes the project upon opening, ive updated graphics drivers, reinstalled ue5, other projects work, ive scanned for corrupted files, turned off firewall, i scanned my ram its fine and i updated windows and none of its working. it was working fine a few days ago but now it crashes with this bug every time its opened

Hi bugdood04,

You could try renaming your default editor-loading level so it can’t find it and opens in the default level - then try opening your other level, or actors from that level until it crashes again…

It crashes mid-way through loading before any level even opens though I tried your and same problem occurred.

The error code “0xc0000006” typically indicates a system-level exception or error that occurred during the execution of a program. To provide specific assistance, it would be helpful to know more details about the context in which the error occurred, such as the programming language, the operating system, and any relevant code or error messages.

However, here are a few general suggestions you can try to help resolve the error:

  1. Update your software: Ensure that you are using the latest versions of your operating system, runtime environments, and libraries. Sometimes, updating to the latest versions can resolve compatibility issues or fix known bugs that may be causing the error.
  2. Check for memory-related issues: The error code could be related to memory problems. Ensure that your computer has sufficient memory available to run the program. Additionally, you can try running memory diagnostics tools or performing memory tests to identify and resolve any memory-related issues.
  3. Review error logs and messages: Look for any error logs or error messages related to the exception. These logs may provide more specific information about the cause of the error. Check for any relevant stack traces or error details that can help identify the source of the problem.
  4. Debug your code: If you have access to the source code of the program, you can try debugging it to pinpoint the exact location where the error occurs. Use a debugger or logging statements to trace the execution flow and identify any potential issues or unexpected behaviors.
  5. Search for specific error information: Searching for the specific error code “0xc0000006” along with the programming language, operating system, and any relevant error messages can help you find more targeted solutions or discussions related to the problem you’re facing. Online forums, developer communities, or documentation specific to the technologies you’re using can be valuable resources in finding solutions.

It’s important to note that without more specific information about the error and the context in which it occurs, it may be difficult to provide a precise solution. If you’re still unable to resolve the error after trying these suggestions, consider seeking help from a relevant developer community or forum where you can provide more details about your specific scenario.

to my knowledge ive updated everything and im not having memory problems as ive gone through all of that with memory diagnostic and also scanned disk for corruption as well as that was a problem ive had before, as for the code its almost entirely blueprint with very minimal c++ im using windows x64, as for the circumstance im not entirely sure why it stopped working it was working i saved got off for the day for it to crash while loading up the next day.

I didnt fix it but i was able to move all content to new project and i can go from there

Hello there @bugdood04

Welcome to the Unreal Engine forums! I saw that you had received loads of feedback from our wonderful community in the comments above and that you moved your files to a new project. Was that sufficient to resolve the problem?

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