I really like stylized kinds of scenes and I’ve found a good amount of post process materials that give me the effect that I like, but I’m feel like I have no idea what these are really doing when I try to use them in scenes I have. I see the scene texture node used quite a lot, and things are being divided, multiplied, desaturated, clamped, appended, and sometimes put back into other scene texture nodes or sometimes through if nodes to use custom depth rendering checks. I guess what I would really want to know, is what do the scene texture nodes properties really modify? If I can figure out what that does, maybe I might have a better understanding of how this node is being manipulated to do so many cool things.
One thing I did see was the stylized rendering pack, I’m interested to know what the square samples section for outlining is and how that works as well.