Can somebody help me with this rendering bug on my model please?

I’m not really too sure where to post this but could somebody please help me with this issue I’m experiencing, when I’m on blender, this cylinder is perfectly fine, all walls can be seen, but on unreal engine, well. This happens…

Your normals are inverted.

Hello Karma_Hunter!

it seems that the normals of your geometry are inverted, the solution is very simple.

You can fix the issue by following the steps on the video tutorial!

Hope this helps!