Can see every face on baked mesh in Unreal; Not in Susbtance

Hi,

I have baked a high-poly mesh’s details onto a low-poly mesh, for individual bricks, using Substance. Both meshes were made using Zbrush. In Substance, the baking looks fine with zero artifacting. In Unreal, though, you can see the faces of the low-poly mesh. I am unsure of how I might go about fixing this issue as everything has been baked and exported properly.

An important note is that only a few of my bricks don’t seem to have this problem for some reason while the rest do.

Here is an example of one problem mesh looking fine in Substance:

Here is a problem mesh showing the faces of the low-poly mesh despite baking going well:

And here is my material graph: