Hi, There is a problem when packaging a shipping build in UE5.7.0. Here is how to repro it:
- Using UE5.7.0 to create a C++ project.
- Enable ScriptableToolsFramework plugin in that project.
- Try to build the shipping game.
So if you build the shipping game, it will immediately raise an error saying that “Non-editor build cannot depend on non-redistributable modules“. Building development game is ok.
So I searched this error in the whole solution and found that UBT reports “License Violations“ error.
Also I can not override “Target.bCheckLicenseViolations = false“ in project’s build.cs file because it is read-only.
So how can I solve this problem? Many Thanks!!!


