,Hi
I want to data from .csv files. After implementing the example given here the module crashes on editor startup.
The call stack:
KernelBase.dll!00007ff8c7459e3a() Unknown
UE4Editor-Core.dll!00007ff8ad7b18bc() Unknown
UE4Editor-CoreUObject.dll!00007ff8ad36d78b() Unknown
UE4Editor-TheGame.dll!CastChecked<UPackage>(UObject * Src, ECastCheckedType::Type CheckType) Line 30 C++
> UE4Editor-TheGame.dll!Z_Construct_UPackage_TheGame() Line 74 C++
UE4Editor-TheGame.dll!FExampleDataTable::StaticStruct() Line 18 C++
UE4Editor-CoreUObject.dll!00007ff8ad4a28d4() Unknown
UE4Editor-CoreUObject.dll!00007ff8ad49697d() Unknown
UE4Editor-CoreUObject.dll!00007ff8ad3d29aa() Unknown
UE4Editor-Core.dll!00007ff8ad6cbdaf() Unknown
UE4Editor-Core.dll!00007ff8ad7b111b() Unknown
UE4Editor-Projects.dll!00007ff8b9dc4103() Unknown
UE4Editor-Projects.dll!00007ff8b9dc431d() Unknown
UE4Editor.exe!FEngineLoop::LoadStartupModules() Line 1765 C++
UE4Editor.exe!FEngineLoop::PreInit(const wchar_t * CmdLine) Line 1322 C++
UE4Editor.exe!GuardedMain(const wchar_t * CmdLine, HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, int nCmdShow) Line 112 C++
UE4Editor.exe!WinMain(HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, char * __formal, int nCmdShow) Line 196 C++
[External Code]
It look like StaticFindObjectFast called in Z_Construct_UPackage_TheGame in TheGame.gernerated.cpp returned NULL.
UPackage* Z_Construct_UPackage_TheGame()
{
static UPackage* ReturnPackage = NULL;
if (!ReturnPackage)
{
ReturnPackage = CastChecked<UPackage>(StaticFindObjectFast(UPackage::StaticClass(), NULL, FName(TEXT("/Script/TheGame")), false, false));
ReturnPackage->PackageFlags |= PKG_CompiledIn | 0x00000000;
FGuid Guid;
Guid.A = 0x7DA723BD;
Guid.B = 0x2C1E39E5;
Guid.C = 0x00000000;
Guid.D = 0x00000000;
ReturnPackage->SetGuid(Guid);
}
return ReturnPackage;
}
How do I fix that?
My ExampleDataTable.h:
/** Structure that defines an example data table entry */
USTRUCT(BlueprintType)
struct FExampleDataTable : public FTableRowBase
{
GENERATED_USTRUCT_BODY()
public:
/** Id of the row */
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = Example)
FName EntryId;
/** Value01 */
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Example)
int32 Value01;
/** Value02 */
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Example)
int32 Value02;
/** Value03 */
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Example)
int32 Value03;
};