The project could not be compiled. Would you like to open it in Visual Studio?
Running C:/Program Files/Epic Games/UE_4.18/Engine/Binaries/DotNET/UnrealBuildTool.exe cTeleport2 Development Win64 -project=“D:/Unreal Engine/my project/cTeleport2/cTeleport2.uproject” -editorrecompile -progress -NoHotReloadFromIDE
Performing full C++ include scan (building a new target)
Creating makefile for cTeleport2 (no existing makefile)
@progress push 5%
Parsing headers for cTeleport2Editor
Running UnrealHeaderTool “D:\Unreal Engine\my project\cTeleport2\cTeleport2.uproject” “D:\Unreal Engine\my project\cTeleport2\Intermediate\Build\Win64\cTeleport2Editor\Development\cTeleport2Editor.uhtmanifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -Unattended -WarningsAsErrors -installed
Reflection code generated for cTeleport2Editor in 10.5374514 seconds
@progress pop
ERROR: Windows SDK v8.1 must be installed in order to build this target.
Failed to open selected source code
accessor ‘Visual Studio’
I already installed Windows SDK v10