Summary
Async functions no longer run inside a NPC_Behavior script on eliminated
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Verse
Steps to Reproduce
inside the NPC_Behavior script run a fort_character.EliminatedEvent().Await() (fort_character being the NPC’s fort_character) and spawn a suspends function.
Expected Result
suspends function will run (example spawning a blueprint of an eliminated animation for the npc)
Observed Result
suspends function does not execute
Platform(s)
PC