Can Niagara particle meshes be rendered in custom depth?

Title says it all, is there any way to have the meshes of a niagara particle system be rendered in custom depth?

I’d love to know too

This is said to be feature request where this is a blocker bug in many cases. This should not be considered a feature. It should be treated as a blocker. Please make this a blocker and include in the next version of unreal.

What is meant by a “blocker bug”? Why would it not be considered a feature?

I’d really like to know if this is possible. I’ve been trying to get this to work in 4.26.1 and I’m not sure it’s possilbe.

When you put your niagara particle system component in a blueprint you can check it on/off. Not sure if it works in 100% of use cases but the setting is there.