Hi there!
I am trying to rotate a Niagara decal. I am assuming that the relative location parameter in the Decal Component Renderer is expecting a quaternion.
I am almost able to choose the Z rotation when the decal is placed on the ground, but it jumps on some values. It doesn’t work with all values, and it’s even worst when animated.
This is how I customize the rotation:
Using a custom quaternion:
Am I missing something? I believe the behavior is the same on UE 5+, but I could give it another try.