Can Nanite work with Full Precision UV's?

Hi there,

I am currently setting up a workflow where data is baked into UV channels. This works great when enabling ‘Use Full Precision UVs’ on regular Static Meshes. However, I have encountered issues when enabling Nanite, as there is no option for Full Precision UVs.

These are the kinds of glitches I experience when enabling Nanite:

Is it possible to override the UV precision in Nanite, similar to how it allows for overriding Position, Normal, and Tangent precision?

Thank you,
Laurens

Hello, did you find the solution? Having the same issue